v33.2.x

Released: Feb 21, 2026, 9:28 AM

I really, really like this version. Card recovery now requires resources; Long Rests are more useful and consequential; resources feel like they are more integrated into the narrative and make more sense with the mechanics; fewer cards need to be played; the game actually feels dangerous, and putting down cards from your hand IS consequential. I’m also getting a good feel for how to deal with successes, which is giving me a lot more tools to scale the tension of the game.

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